Sea of Swords (Forgotten Realms: Paths of Darkness, #4; Legend of Drizzt, #13) - R.A. Salvatore

This certainly was a fun romp, but the plot of this book left too many unanswered questions.

 

 

Specifically,

 

 

Why didn't Drizzt, etc try to get the crystal shard back from Jarlaxle?  (I mean, don't get me wrong, Servant of the Shard was AWESOME, but where were the good guys during all that?)

 

Why, when Drizzt and Cattie-Brie found Wulfgar's home, didn't they stick around for Wulfgar?

 

Why was finding Aegis-Fang more important to Drizzt and Cattie-Brie than finding Wulfgar was?

 

Why not just let Wulfgar get the dang hammer back himself... or at least ask for help first?

 

Why, after being without it for a year or more, was it SO important to get the hammer RIGHT THEN, as opposed to after the freezing winter was over?

 

Why not just sail close in Deudermont's ship, and yell "HAMMER TIME!"?

 

What was up with Wulfgar anyways? "I'm so emo. I hate myself. I hate my friends.... Wait... I'm better now." Not great character development. I was expecting (a few books ago) for Salvatore to use Wulfgar's alcoholism in a really poignant way to talk about addiction and problems, but, alas... Wulfgar's not alcoholic, he's just emo.

 

What's up with Robillard? "I don't like Wulfgar. I don't care. OK, I care, but I'm leaving before he ACTUALLY needs my help"

 

The Le'Lorinel plotline was not surprising in the least, but I'm pleased with the way it turned out... Not a happy ending, but one that makes you think, at least, and one that builds Drizzt's character further...

(show spoiler)

 

 

 

Other than that, it was a fun read. When I started this journey, I didn't plan to read past this one (assuming that the quality of the Drizzt books would peter out), but I am already making reservations at the library.